Samsung Gear VR Specifications

Browse online or download Specifications for Game console accessories Samsung Gear VR. Samsung Gear VR Specifications User Manual

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OculusMobileSoftwareDevelopmentKit(SDK)
DeviceandEnvironmentSetupGuide
v. 0.4
I. Introduction
WelcometotheOculusVRMobileSoftwareDevelopmentKit!ThisSDKwilldemonstratehow
toimplementhighperformance,highqualityandfullyimmersiveVirtualRealityapplicationsfor
SamsungGearVR..
IfyouarenewtotheSDK,thisdocumentcontainsalloftheinformationyouneedtoget
started.
IfyouhavealreadycreatedaprojectwithapreviousversionoftheSDK,pleaseseethe
documenttitledSDKMigrationGuideforadditionalinformationspecifictoprojectmigration.
ApplicationsigningisanecessaryaspectoffullyrealizingVRdevelopmentwithourSDK.
Pleasebesuretoreadthe“InitialSDKSetup”sectionbeginningonpage4below,which
coversthisimportanttopicinthisdocument.
Questions?
Visitourdevelopersupportforumsathttps://developer.oculus.com.
OurSupportCentercanbeaccessedathttps://support.oculus.com.
I.1 System and Hardware Requirements
Pleasebeginbymakingsurethatyouareusingsupportedhardwareanddevicesforthis
releaseoftheOculusMobileSDKv1.0.0.
Operating System Requirements
TheOculusMobileSDKcurrentlysupportsWindows7,MacOSXandLinux.
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Summary of Contents

Page 1 - I. Introduction

OculusMobileSoftwareDevelopmentKit(SDK)DeviceandEnvironmentSetupGuidev. 0.4I. Introduction WelcometotheOculusVRMobileSoftwareDevelop

Page 2 - Target Device Requirements

VerifyappsviaUSB:ThiswillcheckinstalledappsfromADB/ADTforharmfulbehavior.III.2.2 Display OptionsThefollowingdisplayoptionsarefound

Page 3 - I.2 Getting Started

IV. Android Development Environment SetupThissectiondescribessetupandconfigurationoftheAndroidDevelopmentEnvironmentnecessaryforbuilding

Page 4 - II. SDK Overview

MakesureyourJAVA_HOMEvariabledoesnotincludequotationmarks.Ifyouusesetfromthecommandline,thecorrectsyntaxis:setJAVA_HOME=C:\Progr

Page 5 - OculusCinema3DMovie

IV.1.3 Installing Additional Packages and ToolsTheAndroidSDKdoesnotincludeeverythingyouwillneedfordevelopmentbydefault.Youwillneedto

Page 6

5. OpenAndroid4.4.2(API19)andselecttheitemsforSDKPlatformandARMEABIv7aSystemImage.NotethatOculusMobileSDKprojectsuseAPIlevel

Page 7 - III. Device Setup

6. ClickInstallXPackages,whereXisthenumberofselectedpackages(itmayvarybasedonwhatneedstobeupdated).7. Onthenextdialog,choose

Page 8

ThelatestversionofNDKisavailablefordownloadatthefollowinglocation:https://developer.android.com/tools/sdk/ndk/index.htmlOncedownloaded,

Page 9

IftheNDKoptionundertheAndroidsectionismissing,somethingwentwrongwiththeEclipseADTPlugininstallation.Fullinstructionsandtroublesh

Page 10 - III.2.2 Display Options

Next,addtheAntbinfoldertoyourPATH,e.g.:C:\Dev\Android\apacheant1.9.3\bin.FormoreinformationonusingAnttoautomatebuildingAndroidA

Page 11 - 1.1 Java Development Kit

ThearchitectureselectedfortheJDKabovemustbethesameastheADT(i.e.,bothmustbeeither32bitor64bit).Note:Thetildecharacterfollow

Page 12

Minimum System Requirements ThefollowingcomputersystemrequirementsfortheOculusMobileSDKarebasedontheAndroidSDKsystemrequirements:● W

Page 13

SelectOpentostartEclipse.IfyougetamessagethatEclipseneedsJRE6inordertorun,allowittodownloadandinstallJRE6.Next,youshould

Page 14

1. InEclipsegotoWindow>AndroidSDKManagertoopenawindowsimilartothefollowing:1. Notethatsomepackagesarealreadyselectedforinst

Page 15

YoumayinstalladditionalpackagesaboveAPI19ifyouwish.AndroidSDKTools23.0.2,AndroidSDKPlatformtools20andAndroidSDKBuildtools20h

Page 16

packagescanbeavoided.ItisrecommendedyouusetheabovenamingschemesothatthereisnoquestionwhichversionoftheADTbundleandtheNDKar

Page 17 - IV.1.6 Apache Ant

UnderAndroid>NDKsettheNDKfoldertothelocationwhereyouinstalledtheNDK:24

Page 18 - IV.2.2 Java Development Kit

TosetenvironmentvariablesspecifyingthelocationsofAndroidSDKandNDKonyoursystem,andtoaddAndroidtoolstoyourglobalpath:1. Launcha

Page 19

ForadditionalinformationabouttheJAVA_HOMEfolderandhowtodetermineitslocation,see:http://stackoverflow.com/questions/18144660/whatispath

Page 20

Youshouldseesomethinglikethefollowingscreenwhereyoucanusethearrowkeystonavigatethefileandedittext:Whenyouarefinishedediting,

Page 21

1. Notethatsomepackagesarealreadyselectedforinstallationbydefault.Leavetheseprojectsselected.2. CheckAndroid4.4.2(API19).3. Clickthe

Page 22

V. Troubleshooting V.1 Device Troubleshooting V.1.1 View is tilted Iftheheadsetviewistiltedtotheleftorright,thereisprobablyanissuewith

Page 23

I.2 Getting Started TobecomeacquaintedwiththeOculusHomeVRenvironmentandwithusingGearVR,wesuggeststartingwiththeSamsungSMR320Us

Page 24

WindowsappearstosometimesautoupdateorautorollbackthecorrectSamsungUSBdriverwhenthephoneisreconnected.Ifthisoccurs,youshouldsee

Page 25 - IV.2.6 Apache Ant

C:\Dev\Android\android_adt_bundle_20140702\sdk\tools\ant\build.xml:698:nullreturned:1IfyouaddtheverboseoptiontotheAntbuild,youwillsee

Page 26

IfyoualreadyhaveanexistinginstallationoftheAndroidDevelopmentToolspriorto23.0.2,youmayseecompatibilityerrorswhenstartingEclipse

Page 27 - IV.3.2 Android SDK

33Last Update: Nov 10, 2014OCULUS VR is a registered trademark of Oculus VR, LLC. (C) Oculus VR, LLC. All rights reserved. All other trademarks ar

Page 28 - IV.3.3 Android NDK

II. SDK OverviewII.1 Initial SDK Setup II.1.1 Install the SDKThemobileSDKiscomposedofacompressedarchivein.zipformatwhichcontainsbothso

Page 29 - V. Troubleshooting

OculusCinemaNativePlays2D&3Dmoviesinavirtualmovietheatre.VrSceneNativeLoadsascenewhichcanbenavigatedusingagamepad.BlockSp

Page 30 - V.2.1Antbuildfailure

Oculus360Video360degreePanoramicvideoOculus\360VideosOculus360Photo(360degreestaticphotos)Note:non360degreephotoswillnotrender

Page 31 - V.2.2EclipseProblems

III. Device SetupThissectionwillprovideinformationonhowtosetupyoursupporteddeviceandgamepadforrunning,debugging,andtestingyourGear

Page 32

Toverifythatthedriversuccessfullyrecognizedthedevice,openacommandpromptandtypethecommand:adbdevicesNote:Youwillneedtosuccessfu

Page 33 - Last Update: Nov 10, 2014

III.2 Configuring your Android Device for Debugging InordertotestanddebugapplicationsonyourAndroiddevice,youwillneedtoenablespecificd

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